I’ve been wanting to post a review of Bloodborne for quite some time to kick off my gaming sub-site.
But it just ain’t that simple.
See, it would be impossible to talk about Bloodborne without first talking about the Souls games. Bloodborne is, in every way but its name, a Souls game. Mechanics and elements have been tweaked and refined, but it is still very much a Souls game.
But does it live up to its predecessors, the critical praise, and the hype?
Read on for the next five pages you will have to click individually that are filled with fifteen pop-up ads each to find out!
Just kidding. I fucking hate that shit.
If you’d like to know my opinion on the matter, I will tell you straight out that I think Bloodborne is another masterpiece that stands shoulder-to-shoulder with Demon’s and Dark (the first). And, like its predecessors, it must also be acknowledged that it is a flawed masterpiece.
But, just like relationships, what it really comes down to is how you feel about various flaws and whether or not you believe you can overlook them and enjoy the game/lover for who they are.
Bloodborne inherits many of its joys and its problems from its Miyazakiborne predecessors. And considering the unique nature of these games, the best way to describe the newest is to start by examining the way the others work as a basis for comparison. So, just like Vizzini told Inigo, we must first go back to the beginning.
I’m currently working on a retrospective covering each of the Souls games, starting with Demon’s. And admittedly, it’s getting a bit out of hand. I’ve got a rough draft for part one of the first game finished that nearly breaks 3,000 words. This is ending up more of a novella than a simple game review.
But if you’re interested in that kind of long-read discussion of the underpinnings of games, I think you might enjoy it.
More to come very soon.