For some reason I’ve been spending the majority of my free time lately in Boletaria, making new characters and seeing how quickly I can run through the first three-quarters of Demon’s Souls. I never make it the whole way through though. I enjoy the freshness of beginnings too much, I think, and I’m too indecisive to stick to a certain weapon or build for the full duration of the game.
I’ve been doing an awful lot of thinking about the Souls games lately.
Demon’s Souls was the game that both made me buy a PS3 and restored my faith in video games; and Dark Souls 1 and 2 were the only day-one gaming purchases I’ve made in the last five years.
The atmospheric layer of Demon’s Souls has faded away for me; at this point it’s more of a zen exercise, like speedrunning Ninja Gaiden for the NES. It’s all become rhythm and knowing when to pause and when to swing and where to go first and where to go second: it is a dance with steps that can be memorized and improvised within the set of rules established by the game itself.
I wrote an essay about the first boss of Dark Souls for an in-class assignment, and it ended up being one of the longest pieces I’ve written in some time.
“Listening to one’s body is very important,” a man who wanted to sell me professionally priced protein powder once told me. And you’re right, Vitamin World guy.
My body wants me to write about video games and I will listen to my body.
Probably after finals, though.
I re-cut that trailer using footage from the original trailer that had the song I disliked when it was originally released in 2013. Even though Dark Souls 2 ended up being quite the disappointment for me, I am happy I got the chance to combine two of my deepest loves together into one product: cheesy power metal and Souls.